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nick paparazzo.
  • Portfolio
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Expo Dubai Xplorer

Magnopus

iOS and Android

Expo Dubai Xplorer was created as a companion app for the World Expo 2020, a gathering of nations where each showcased current technological achievements and national identity. The event was attended by 24,000,000 visitors. Originally slatted for release in 2020, the app, along with the expo, was pushed due to the global pandemic and ran from Oct 1, 2021 – Mar 31, 2022. The app was a full “digital twin” experience. Architectural CAD data of the expos pavilions were converted to game ready meshes to provide an accurate 1:1 recreation. users were able augment their experience at the event by using the app to create avatars, solve puzzles, and collect digital stamps from each national pavilion. Because the app was a digital recreation users were able to digitally attended the event if they couldn’t attended physically. The Xplorer was one of the first successful major commercial ventures in digital twin creation and metaverse content supported by a large scale event.

I served as a 3D artist artist creating prop and environment assets. Assets had to be optimized to run across a range of iOS and android models and conform to the stylized art direction.

Dekogon Studios - Asset Packs

Professional Work

A selection of the assets I created for Dekogon Studios. Dekogon is made up of over 100 artists working on themed content for optimized asset packs. I have contributed content to the following asset packs.

- Mid Century Modern / Retro Futurism pack

-Modern Kitchen

-Toolshed

- Arcades

-Military

-Gym

Check out more here:

Dekogon ArtStation

Dekogon.com

Content Available for purchase here:

Gumroad

Cubebrush

Unreal Marketplace

Miskatonic University Office

Personal work 

Unreal Engine 4

This scene I based around a quaint college professors office in the fictional Miskatonic University from the writings of H.P. Lovecraft.  

Scene contains 40+ unique props and materials

Materials such as the carpet, ceiling tiles and molded wooden walls created using substance designer, imported as .sbsar references 

Props textured using Quixel Suite 2.0

Materials

Personal work

Rendered in Toolbag

Entirely procedural material studies created in Substance Designer.

Adventure Time: The Secret of the Nameless Kingdom

Wayforward Technologies

Windows, PS3, 3DS, 360

I served as a freelance artist creating many assets that had to be modeled and textured in the style of the Adventure Time cartoon.

Star Wars 1313 Concept Blaster

Personal work

Quixel Scifiathlon challenge entry

Based off concepts from the cancelled Star wars 1313 game by Gus Mendonca.

M-160 Maintenance Training Assets

Intelligent Decision Systems, Inc - U.S. Army

Rendered in Toolbag

Responsible for Modeling Highpoly M-160 vehicle along with various components and attachments.

Assets completed for the U.S. Army for use with simulation training for the vehicle.

New Haven Train Station

Personal work 

Unreal Engine 4

My goal for this environment was not to create a large, intricate scene but rather a modest, small scale environment to showcase competency with substance integration and scene setup in unreal.  The environment is based around a train station in New Haven I frequent when visiting Connecticut.

Boyd's House

Personal Work 

Unreal Engine 4 

This project was a re-imagining of Boyd/The Milkman's house from Psychonauts.  I wanted to create an outdoor environment in UE4 that would allow me to explore creating more stylized looking materials generated both by hand in Photoshop, Zbrush and also procedurally in Substance Designer. 

Reserve Life

Intelligent Decision Systems, Inc - U.S. Army Reserve 

Unity Engine - Android, iOS and PC  

This project was commissioned by the U.S. Army Reserve who required an experimental, choice based adventure game centered around the life of a reservist.  The game was meant to teach stress management and proper behavior regulation.  I was responsible for creating many of the games characters and environments.  

Illustrations

Assorted personal and professional illustration projects 

Work In Progress

The following work is some of my most recent and was produced for projects that are currently cancelled or unannounced. If you have the password to this page I ask that you please do not download or share this content.

Expo Dubai Xplorer

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ExpoXplorer_HERO (1).jpg

Dekogon Studios - Asset Packs

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ArcadeCabinet_Thumb.jpg

Miskatonic University Office

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Office_8.jpg

Materials

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screenshot001.png

Adventure Time: The Secret of the Nameless Kingdom

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BoxArt.jpg

Star Wars 1313 Concept Blaster

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Blaster5.png

M-160 Maintenance Training Assets

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M-160Roller.png

New Haven Train Station

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TrainStation_03.jpg

Boyd's House

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Milkman_4.png

Reserve Life

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BossOffice2-01.png

Illustrations

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Coffin.jpg

Work In Progress

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Locked.png

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